Winbgim For Dev C++
I am currently learning about winbgim and graphics.h libraries. I downloaded it, I downloaded the library and included it in Codeblocks following this and it works properly. But when I try to use it, another code pops out and on the 302nd line it stands 'error: redefinition of 'int right'.
Download required libraries from here
To build the library, use the provided makefile under the MSYS system, or use the provided Quincy2005 C/C IDE project file, WinBGIm libbgi.a.PRJ The latest publicly available source code is available from Michael Main's BGI directory. A Guide to WinBGIm Functions is available here, or mirrored locally here. Winbgim for dev c free download. Qmmp This program is an audio-player, written with the help of the Qt library. The user interface is simi. Feb 01, 2009 If you are not using Dev-C, make sure to install the header files (conio.h and winbgim.h) in C:MinGWinclude and the library files (libconio.a and libbgi.a) in C:MinGWlib. (Personally, I would also make a hardlink to winbgim.h as graphics.h.). Dev-Cpp is an application which is used to code and run programs in C/C. It has its variations but none of them come with a pre-installed graphics library. So if you are switching from some primitive editor like TurboC to Dev-Cpp (which follows ANSI specifications correctly) and try to write the following code, it won’t compile.
It is a tradition to use Turbo C for graphic in C/CPP. But it's also a pain in the neck. Here we are using Code::Blocks IDE, which will ease out our work.
Steps to run graphic code in CodeBlocks
1. Install Code::Blocks
Make sure you have installed Code::Blocks IDE on your machine. If you don't have this IDE or have any issue with compiler download and install it from here. http://sourceforge.net/projects/codeblocks/files/Binaries/16.01/Windows/codeblocks-16.01mingw-setup.exe
2. Download the required header files
We need few files to be included in the lib folder of Code::Blocks.Download the files from here https://github.com/SagarGaniga/Graphics-Library
3. Include graphics.h and winbgim.h
Copy and Paste the graphics.h and winbgim.h files into include folder of Code::Blocks directory.
Path: C:Program Files (x86)CodeBlocksMinGWinclude
4. Include libbgi.a
Copy and paste libbgi.a file in the lib folder of Code:Blocks
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Path: C:Program Files (x86)CodeBlocksMinGWlib
Winbgim Package For Dev C++ Download
5. Add Link Libraries in Linker Setting
In the Code::Blocks application go to, Settings > Compiler
In the Global Compiler setting, click on the Linker Settings
In Link Libraries, Add and browse to C:Program Files (x86)CodeBlocksMinGWlib and select libbgi.a.
Paste this in the Other Linker Option tab of Linker Settings (i.e. on the right-hand side)
-lbgi -lgdi32 -lcomdlg32 -luuid -loleaut32 -lole32
Save the setting and restart the application